Showing posts with label error. Show all posts
Showing posts with label error. Show all posts

Friday, October 09, 2015

OriginThinSetup.exe won't run (A solution)

So - my girl wanted to buy "The Sims 4" from EA.

so I headed to the EA site and after reading a bit about all the expansions etc purchased the basic game for her.

I was then told that I should go and download "Origin" which will have my game  in the "My Games" tab.

So I went to https://www.origin.com/en-ie/download and downloaded origin - a file named OriginThinSetup.exe was downloaded but just refused to do anything...

Tried to turn off my firewall & Anti Virus & Searching the net - nothing...

I was already on a phone call to EA Support waiting for someone to answer, when I decided to do a right-click, Properies on said file - My original intention was to see what was its exact size in case I will be asked, but then I saw at the bottom:






















I pressed the "Unblock" button and then executed the file successfully.

P.S. - You might also need to properly setup your firewall / AntiVirus & make sure you "Run As Administrator" but I am guesssing you already know about that...



Monday, December 29, 2014

android App installation failure "Installation error code: -25" on Galaxy S4

I had problems when I was trying to install a new version of our app.

There was no problem installing the app on its own,
but if the previous version of the app (from google play) was installed it just refused to install the new version over it.

The installation would just say "App not installed" and logcat would say  "Installation error code: -25".

Eventually it turned out that some changes I made to our build process change the versionCode to a lower number then that of the version that was available on google play.

Bumping the version code up resolved the issue.

Tuesday, March 04, 2014

"TypeError: Object has no method 'match'" using angularJs

I was getting the following error:

TypeError: Object 4 has no method 'match'

In some angular code I have written.
took some time to debug but it turns out the isolated scope of one of my directives had a property that was not a string. somewhere inside angular it seems that it is expected that the properties of the isolated scope would all be strings and thus have a .match method....

so
   .directive('myDirective',
      function() {
return {
restrict: "E",
replace: false,
scope: {
        x:4,
},


resulted in the said error.

just so that you will know...

Sunday, June 05, 2011

CodeSign error: code signing is required for product type 'Application' in SDK 'iOS 4.3'

I have been getting this error myself and found this helpful post:


but since I am using xcode 4 I wanted to add the guidelines for doing the same on xcode 4 so here goes:
1. on the project navigator (left most gray icon that looks like a folder) click your app
2. on the main pane that opens click "build Settings" at the top
3. scroll down the main pane until you reach "Code Signing Identity" and go on and
select the right code signing identity.

Eyal

Sunday, June 29, 2008

Two Tips For Debugging Flash Warnings

If you develop Flash widgets or application you might (and should) be familiar with the flash log.
One of the biggest issues with this log is that all the warnings and trace messages just pile up there regardless of what swf sent them.

Here are two simple tips to trace the "Warning: name is not a function" messages:

1. The reason you get those is because you are trying to call a function on some variable does not have such a function in its prototype chain.

2. To be able to identify what line in your code is causing those messages you can force the player to write out "Comments" into the log using the following syntax:

  ({}).THIS_IS_A_COMMENT_TO_THE_LOG()

This will trigget the same type of warning and so by placing several distinct such comments you can narrow the search and find the code line at fault.

Tuesday, December 04, 2007

The class 'com.your.class' cannot be imported because its leaf name is already being resolved to imported class 'com.your.class'.

While I was refactoring some ActionScript2 code, I ended up with the above error message.
I searched the web and what I came up with was mostly the information that such a message actually exists.
so after figuring out why I got that error I decided to write about it here for your benefit. (Leave me a comment if it helped you).

well it turns out that this was cause by the following proccess:
I have an adbode flash source .FLA file which had inside its _root code two #include statements:

lets say
#include "fileA.as"
and
#include "fileB.as"

now each of those file in its turn had an import statement
import MyClass
where MyClass.as was a file that was on the same directory as the .FLA, fileA.as & fileB.as.

It worked fine.
But when I started refactoring and moved MyClass to become com.whatever.MyClass
(with all the required changes to MyClass, fileA and fileB) I suddenly got
"The class 'com.whatever.MyClass' cannot be imported because its leaf name is already being resolved to imported class 'com.whatever.MyClass'".

The solution was to remove the import statements from fileA.as and FileB.as
and just place one import directly in the .FLA.

(the #include files are on thair way out as well...)

My recomendation: Try to avoid #include, most likely you can get better results by using a static class.

 
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